Alchemist/Guide: Difference between revisions
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==Gameplay loop==
Training Alchemist is to obtain reagents, prepare them and brew them. You then have the option of keeping the potions for future use, or selling them to lower cost of experience, or to look for profit.
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# Finally the potions that you have made can either be kept by storing them in the [[Potion Bank]], or sold to [[The Apothecary Shop]] to recover some of the cost put into buying the reagents.
===
* Making use of [[Ebsworth]] ([[Apothecary]] shop) for selling potions and the [[Potion Reagents]] shop for buying [[Reagents]], you can craft approx 224 potions per hour.
* Banking the crafted potions can net you 228 potions per hour, but you have to have the money for this as buying reagents is expensive.
==
You will start with level 0 at 355 XP after being introduced to the profession during the tutorial quest.
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Training to level up to 20 takes approximately 1 hour, regardless of the potions created.
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* There is a balance between saving time by banking less frequently and purchasing the required reagents for each potion from the [[Potion Reagents|Potion Reagents shop]] on the [[Town Square]] in [[Hopeport]]. For example, if making a potion would take one full inventory and 2 extra potions to reach the next level, we would craft a few extra to put more time into potion making, than running to the shop for 2 potions.
* The first time a potion is crafted, it will grant an experience bonus as the potion gets added to the [[album]].
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* Time cost is based on; Running from [[Ebsworth]] to the [[Potion Reagents|Potion Reagents shop]], buying, running back to make potions, selling to [[Ebsworth]], which is slightly different for some potions (follow strategy below).
===
{| class="wikitable"
|+Cost based on selling potions
!Time
!Profit
!XP Needed
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![[Coins|Cost (Keeping Pots)]]
![[Coins|Cost]] (Selling Pots)
!Time
|-
|0
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|}
===
{| class="wikitable"
|+Least cost to reach level 20
!Time
!Profit
!XP Needed
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** {{plink|5% Potion XP Crenopolis}}}}
==
Upon reaching level 20, [[Knowledge]] and [[Passive training]] methods are unlocked.
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The highest level Alchemist passive acitivity that a player has the Alchchemist level to access will give full experience, however any lower levelled passive activities will only award half experience, rounded down. This is true even for passive activites that have not yet been unlocked by spending knowledge. Therefore it is recommended to always unlock the highest level of passive activity for each profession that the player wishes to train passively.
==
The fastest experience in Alchemist is always earned by making the highest level potion available to the player.
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For levels 20 - 200, assuming that the highest level potion is made, it takes approximately 2.3 to 3.5 hours of making one type of potion, before the next potion is unlocked. Reaching level 200 requires 28.4 million XP. With this method it takes ~80 hours of making potions this way and costs ~{{currency|70000000}}.
==
Starting at level 35, some potions have "Potent" in their name and are brewed differently, serving as a more intensive (but more rewarding) alternative to standard potion making. Potent potions are usually unlocked a few levels after a comparable standard potion, but use different reagents, have stronger effects, and are often lower cost. The other three steps of the gameplay loop are the same, however the brewing step makes use of the [[Potent Potion Station]] instead of the standard potion station.
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# Repeat steps 2-6 until all potions have been produced. Step 2 may be skipped once all preparations have been loaded into the station.
This process produces one potent potion every 25 seconds, which is the minimum time possible.
==Profitable potions==▼
▲==Profitable potions==
All potions are profitable if the reagents are gathered manually, however even if all reagents are purchased then there are 5 potions which are still profitable to make, all of which are Potent potions.
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