Alchemist/Guide: Difference between revisions

229 bytes removed ,  Yesterday at 17:56
m
cleanup formatting, don't use venture icon for non-ventures
(→‎Potions Per Hour: grammatical error from previous edit)
m (cleanup formatting, don't use venture icon for non-ventures)
Line 8:
 
==Gameplay loop==
 
Training Alchemist is to obtain reagents, prepare them and brew them. You then have the option of keeping the potions for future use, or selling them to lower cost of experience, or to look for profit.
 
Line 18 ⟶ 17:
# Finally the potions that you have made can either be kept by storing them in the [[Potion Bank]], or sold to [[The Apothecary Shop]] to recover some of the cost put into buying the reagents.
 
=== Potions Per Hour ===
[[File:Venture small icon.png|frameless|width=20x20]] For 2 [[Reagents|Reagent]] potions, it is faster to buy from the [[Potion Reagents]] shop every trip than it is to buy from the reagents and bank them before use.
 
* Making use of [[Ebsworth]] ([[Apothecary]] shop) for selling potions and the [[Potion Reagents]] shop for buying [[Reagents]], you can craft approx 224 potions per hour.
* Banking the crafted potions can net you 228 potions per hour, but you have to have the money for this as buying reagents is expensive.
 
== Levels 0 - 20 ==
You will start with level 0 at 355 XP after being introduced to the profession during the tutorial quest.
 
Line 33 ⟶ 32:
Training to level up to 20 takes approximately 1 hour, regardless of the potions created.
 
=== Points to consider ===
 
* There is a balance between saving time by banking less frequently and purchasing the required reagents for each potion from the [[Potion Reagents|Potion Reagents shop]] on the [[Town Square]] in [[Hopeport]]. For example, if making a potion would take one full inventory and 2 extra potions to reach the next level, we would craft a few extra to put more time into potion making, than running to the shop for 2 potions.
* The first time a potion is crafted, it will grant an experience bonus as the potion gets added to the [[album]].
Line 40 ⟶ 38:
* Time cost is based on; Running from [[Ebsworth]] to the [[Potion Reagents|Potion Reagents shop]], buying, running back to make potions, selling to [[Ebsworth]], which is slightly different for some potions (follow strategy below).
 
=== Fast strategy ===
{| class="wikitable"
|+Cost based on selling potions
!Time
![[File:Venture small icon.png|frameless|width=20x20]] Cost
!Profit
!XP Needed
Line 62 ⟶ 60:
![[Coins|Cost (Keeping Pots)]]
![[Coins|Cost]] (Selling Pots)
!Time
![[File:Venture small icon.png|frameless|width=20x20]]
|-
|0
Line 143 ⟶ 141:
|}
 
=== Cheap Strategy ===
{| class="wikitable"
|+Least cost to reach level 20
!Time
![[File:Venture small icon.png|frameless|width=20x20]] Cost
!Profit
!XP Needed
Line 191 ⟶ 189:
** {{plink|5% Potion XP Crenopolis}}}}
 
== Level 20+: Knowledge and Passive training ==
Upon reaching level 20, [[Knowledge]] and [[Passive training]] methods are unlocked.
 
Line 206 ⟶ 204:
The highest level Alchemist passive acitivity that a player has the Alchchemist level to access will give full experience, however any lower levelled passive activities will only award half experience, rounded down. This is true even for passive activites that have not yet been unlocked by spending knowledge. Therefore it is recommended to always unlock the highest level of passive activity for each profession that the player wishes to train passively.
 
== Level 20+: Active training and cost ==
The fastest experience in Alchemist is always earned by making the highest level potion available to the player.
 
Line 220 ⟶ 218:
For levels 20 - 200, assuming that the highest level potion is made, it takes approximately 2.3 to 3.5 hours of making one type of potion, before the next potion is unlocked. Reaching level 200 requires 28.4 million XP. With this method it takes ~80 hours of making potions this way and costs ~{{currency|70000000}}.
 
== Level 35+: Potent Potions ==
Starting at level 35, some potions have "Potent" in their name and are brewed differently, serving as a more intensive (but more rewarding) alternative to standard potion making. Potent potions are usually unlocked a few levels after a comparable standard potion, but use different reagents, have stronger effects, and are often lower cost. The other three steps of the gameplay loop are the same, however the brewing step makes use of the [[Potent Potion Station]] instead of the standard potion station.
 
Line 234 ⟶ 232:
# Repeat steps 2-6 until all potions have been produced. Step 2 may be skipped once all preparations have been loaded into the station.
This process produces one potent potion every 25 seconds, which is the minimum time possible.
==Profitable potions==
 
==Profitable potions==
All potions are profitable if the reagents are gathered manually, however even if all reagents are purchased then there are 5 potions which are still profitable to make, all of which are Potent potions.
 
6,558

edits