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==Basic gameplay loop== The basic gameplay loop for training Alchemist is to obtain reagents, prepare them, brew them, and then keep or sell the potions: # Making potions requires [[Reagents]], which may be obtained through training other professions or purchased from the [[Potion Reagents|Reagents shop]]. It is always much faster to purchase reagents from the shop, but of course it costs coins. A reasaonable estimate is that it takes 30 seconds to travel from the Apothecary to the Reagents shop, buy an inventory of 24 reagents, and then return to the Apothecary. Reagents can either be immediately used to train alchemy, or deposited into the [[Potion Reagents Bank]] if you are stockpiling reagents to make a large batch of potions at once. Note that the reagent shop does not sell each reagents until the player has the Alchemist level to use it. # Reagents are turned into [[Preparations]] at the [[Reagent Preparation Station]], requiring 2 specific reagents for each type of potion (except 10% Potion Healing, which only has 1). Each preparation takes 5 seconds to make, or 60 seconds for a full inventory of reagents. # Preparations are brewed into [[Potions]] at the [[Standard Potion Station]], requiring one preparation and one [[Bottle|bottle]] per potion. Preparations cannot be banked, so brewing should happen immediately after preparing. Each standard potion takes 7.5 seconds to make, or 87 seconds for a full inventory of reagents. # Finally the potions that you have made can either be kept by storing them in the [[Potion Bank]], or sold to [[The Apothecary Shop]] to recover some of the cost put into buying the reagents. Combining the time for each step of this process, and adding 10 seconds for moving around the Apothecary, means that it is possible to make approximately 227 standard potions per hour. This number increases to 270 potions per hour if there are already reagents stored in the reagent bank.
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