Adothria: Difference between revisions
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'''Adothria''' is the world on which ''[[Brighter Shores]]''
== Attributes ==
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* '''Humans''' are largely clustered in the oceanside town of [[Hopeport]] and the city of [[Crenopolis]], though they have also established a small village in the southwestern reaches of [[Hopeforest]]. These are by no means the only human settlements on Adothria, as sailors in Hopeport would indicate the presence of other significant settlements elsewhere in the world.
* '''Goblins''' and '''gnomes''' inhabit the [[Mine of Mantuban]]
* '''Cyclopes''' occupy the mountain pass between Hopeforest and Crenopolis, and seem to enjoy a nomadic or loosely settled lifestyle.
* '''Dwarves''' make their home in [[Stonemaw Hill]], a land of ruddy soil and—as one might imagine—semi-regular changes in elevation.
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=== Technology ===
The tech level of Adothria is chiefly Medieval, with a smattering of machinery which may or may not be magically powered. This includes various stations used in [[Professions|Profession]] training, as well as clockwork mechanisms.
Sailing is commonplace, and used for both travel and trade.
=== Magic ===
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* [[Necromae]] (Death magic)
The denizens of Adothria have varying potential when it comes to wielding any form of magic. Some are [[Neutralae]], or beings with barely any magical ability to speak of. Others are [[Mysticae]], which have an aptitude for
Certain beings, known as [[Receptacles]], have the capacity to absorb a vast amount of a particular type of magic and thereby become attuned to it. The [[Player character|player characters]] demonstrate this ability in the Main Story quest [[Nullify the corruption]], where they are presented with the option to attune with either Cryonae, Arborae, or Tempestae, becoming a [[Cryoknight]], [[Guardian]], or [[Hammermage]] respectively.
There is another magical force which manifests as [[Corruption]], twisting the land and its inhabitants into dark and monstrous shapes, though it is not clear
Outside of elemental damage dealt during combat, there are a number of commonplace and utilitarian spells which can be cast by the magically inclined, including:
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