3d view: Difference between revisions

125 bytes added ,  Thursday at 07:17
Giving an example of an action that doesn't cause any movement.
mNo edit summary
(Giving an example of an action that doesn't cause any movement.)
Line 3:
The '''3d view''' is the primary [[interface]] that players use to interact with the game world. It's viewed through a camera focused on the [[player character]] that the player can control.
 
Players can click on any accessible tile of a [[room]], causing their character to run to that tile, showing a white path of arrows ending to a cross on the target square while the character is running. Similarly, interactions on [[items]], [[monsters]], [[non-player character]]s, and [[scenery]] that require the player character to be next to the entity cause the character to first run to the entity before performing the action. Actions such as the "Info" action used to open the entity's [[card]] doesn't require the character to be located next to it.
 
[[Non-player character]]s that the player needs to talk to in order to progress [[quests]] feature a speech bubble with three dots in it and always have their name displayed above them. [[Items]] on ground always show their rarity and name above them. Hovering over non-player characters or interactable [[scenery]] also displays the object's name. Clicking on an interactable entity opens an action menu listing the options that the player has to interact with the entity.
802

edits