3d view: Difference between revisions
Adding how "Click to continue" appears.
Thingummywut (talk | contribs) (Adding what is shown for other players.) |
Thingummywut (talk | contribs) (Adding how "Click to continue" appears.) |
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Players can click on any accessible tile of a [[room]], causing their character to run to that tile, showing a white path of arrows ending to a cross on the target square while the character is running. Similarly, interactions on [[items]], [[monsters]], [[non-player character]]s, and [[scenery]] that require the player character to be next to the entity cause the character to first run to the entity before performing the action. Actions such as the "Info" action used to open the entity's [[card]] doesn't require the character to be located next to it.
Non-player characters that the player needs to talk to in order to progress [[quests]] feature a speech bubble with three dots in it and always have their name displayed above them. Items on ground always show their rarity and name above them, and other player characters always display their name (unless their [[privacy settings]] prevent it), possible [[Factions|faction]], and total level. Hovering over non-player characters or interactable scenery also displays the object's name.
Default text interactions with entities in the 3d view display as modal windows with "Continue..." button in the bottom of the window if the player doesn't have multiple options. When the player has multiple options to choose from, they are presented in a window titled "CHOOSE OPTION". Dialogue with non-player characters appears in colored speech bubbles. If the player doesn't continue a dialogue window in 20 seconds, the view dims and shows the text "Click to continue".
For further information on how to interact with the interface, see [[controls]].
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