3d view: Difference between revisions

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Expanding interactions with the world.
(Some info about the view from interface article, and some original info.)
 
(Expanding interactions with the world.)
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{{Incomplete|Missing a picture of the interface. Update history doesn't point to updates accurately.}}
 
The '''3d view''' is the primary [[interface]] that players use to interact with the game world. It's viewed through a camera focused onshowing the [[player character]] that the player can control.
 
Players can click on any accessible tile of a [[room]], causing their character to run to that tile, showing a white path of arrows ending to a cross on the target square while the character is running. Similarly, interactions on [[items]], [[monsters]], [[non-player character]]s, and [[scenery]] that require the player character to be next to the entity causescause the character to first run to the entity before performing the action. Actions such as the "Info" action used to open the entity's [[card]] doesn't require the character to be located next to it.
 
[[Non-player character]]scharacters that the player needs to talk to in order to progress [[quests]] feature a speech bubble with three dots in it and always have their name displayed above them. [[Items]] on ground always show their rarity and name above them, and other player characters always display their name (unless their [[privacy settings]] prevent it), possible [[Factions|faction]], and total level. Hovering over non-player characters or interactable [[scenery]] also displays the object's name. ClickingHovering onover an interactable entity highlights it visually, and clicking on it opens an action menu listing the options that the player has to interact with the entity.
 
Default text interactions with entities in the 3d view display as modal windows with "Continue..." button in the bottom of the window if the player doesn't have multiple options. When the player has multiple options to choose from, they are presented in a window titled "CHOOSE OPTION". Dialogue with non-player characters appears in colored speech bubbles.
 
For further information on how to interact with the interface, see [[controls]].
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