Module:BonewrightList: Difference between revisions

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(pretty much a straight copy of Stonemason list, but with the word "stone" replaced by "bone", and the correct shops and workstations)
 
(No need to hide broken image file links. Should encourage people to upload them.)
Tag: Manual revert
 
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(No difference)

Latest revision as of 16:17, 12 December 2024

Module documentation
This documentation is transcluded from Module:BonewrightList/doc. [edit] [history] [purge]
This module does not have any documentation. Please consider adding documentation at Module:BonewrightList/doc. [edit]
Module:BonewrightList's function main is invoked by Template:BonewrightList.
Module:BonewrightList requires Module:Currency.
Module:BonewrightList requires Module:Mw.html extension.
Module:BonewrightList requires Module:Paramtest.
Module:BonewrightList requires Module:RecipeTreeSearch.
Module:BonewrightList requires strict.

require('strict')
require('Module:Mw.html extension')
local search = require('Module:RecipeTreeSearch')
local param = require( 'Module:Paramtest' )
local currency = require('Module:Currency')
local lang = mw.getContentLanguage()

local p = {}

-- non dynamic module, no inputs
function p.main()
	-- returns only directly needed parameter needed for the row,
	-- other parameters are determined by subqueries of chained pages
	local query = {
		'[[Uses facility::One Handed Ranged Workbench (bonewright)||One Handed Melee Workbench (bonewright)||Two Handed Ranged Workbench (bonewright)||Two Handed Melee Workbench (bonewright)||Shield Vice]]', 
		'? #- = name',
		'?Activity level = lvl',
		'?Profession Level A = lvlLow',
		'?Profession Level A High = lvlHigh',
		'?Recipe JSON = recipeJSON',
		'?Value = sell',
		'sort = Activity level',
		'limit = 500'
	}
	local results = mw.smw.ask(query)

	results = p.formatResults(results)

	return p.displayTable(results)
	
	--for debugging
	--return '<pre>'..mw.text.jsonEncode(results, mw.text.JSON_PRETTY)..'</pre>'

end

-- makes the html for the cells containing currency directly
-- Replaces nil with an "unknown" cell
local function currency_cell(amount)
	if not amount then
		return mw.html.create('td')
			:addClass('table-bg-gray')
			:css{ ['text-align'] = 'center' }
			:attr{ colspan = '10' }
			:wikitext("''unknown''")
		:done()
	end
	return currency._cell(amount, { html = 'yes' })
end

-- do calculations and determine strings to go in cells
function p.formatResults(results)

	-- iterate through products
	for _, item in ipairs(results) do
		
		-- New module for recipe searching
		local fullRecipe = search.main(item.name)
		item.materials = fullRecipe.materials
		item.outputQuantity = fullRecipe.output[1].quantity
		item.buy = fullRecipe.buyPrice
		item.XP = fullRecipe.xp
		item.duration = fullRecipe.duration
		
		-- iterate through materials, keep track of how many materials are needed from each shop
		item.poleShopTrips = 0
		item.boneShopTrips = 0
		for _, material in ipairs(item.materials) do
		
			-- query which shop sold it, add to running total
			local shopNameQuery = '[[:+]][[Sold item::' .. material.name .. ']]|?Sold by #-|mainlabel=' .. material.name
			local shopNameResult = mw.smw.ask(shopNameQuery) or {}
			local shopName = ''

			if shopNameResult[1] and shopNameResult[1]["Sold by"] then
				shopName = shopNameResult[1]["Sold by"] or ''
			end
			
			if shopName=="Timber Merchant Shop" then
				item.poleShopTrips = item.poleShopTrips + material.quantity
			elseif shopName=="Jangle's Bone Shop" then
				item.boneShopTrips = item.boneShopTrips + material.quantity
			end

		end
		
		-- direct values
		item.sell = item.sell and item.outputQuantity and item.sell * item.outputQuantity
		item.costPerXP = item.buy and item.XP and math.floor(item.buy / item.XP * 100) / 100
		item.XPPerBone = item.XP and not(item.boneShopTrips==0) and math.floor(item.XP / item.boneShopTrips * 100) / 100

		-- there will be extra time spent buying and selling items, and moving between stations
		-- assume make enough trips to buy 24 of each material from each shop, per batch of 24 weapons
		local batchSize = 24
		-- 120 seconds moving between stations and selling items per 24 made
		-- 40 seconds per trip to the pole shop
		-- 20 seconds per trip to the bone shop
		-- are these results optimal? no. are they approximate? yes
		local downtime = 120 + item.poleShopTrips * 40 + item.boneShopTrips * 20
		item.duration = item.duration and item.duration + downtime/batchSize
		item.productPerHour = item.duration and 1 / item.duration * 3600

		-- properties per hour
		item.XPPerHour = item.XP and item.productPerHour and math.floor(item.XP * item.productPerHour)
		item.buyPerHour = item.buy and item.productPerHour and math.floor(item.buy * item.productPerHour)
	end

	return results
end

-- make the table
function p.displayTable(results)
	local out = mw.html.create('table')
		:addClass('wikitable sortable')
		:tag('tr')
			:tag('th')
				:wikitext('[[File:Bonewright small icon.png|15px]]  Level')
			:done()
			:tag('th')
				:wikitext('[[File:Guardian small icon.png|15px]] Levels')
			:done()
			:tag('th')
				:attr{ colspan = '3' }
				:wikitext('Products')
			:done()
			:tag('th')
				:wikitext('Materials')
			:done()
			:tag('th')
				:attr{ colspan = '10' }
				:wikitext('Buy Value')
			:done()
			:tag('th')
				:attr{ colspan = '10' }
				:wikitext('Cost/hr')
			:done()
			:tag('th')
				:wikitext('XP/item')
			:done()
			:tag('th')
				:wikitext('XP/bone')
			:done()
			:tag('th')
				:wikitext('XP/hr')
			:done()
			:tag('th')
				:attr{ colspan = '10' }
				:wikitext('Coins/XP')
			:done()
		:done()

	local unknown_value_cell = mw.html.create('td')
		:addClass('table-bg-gray')
		:css{ ['text-align'] = 'center' }
		:wikitext("''unknown''")

	for i, item in ipairs(results) do
		local row = out:tag('tr')
			:IF(item.lvl)
				:tag('td')
					:css{ ['text-align'] = 'center' }
					:wikitext(item.lvl)
				:done()
			:ELSE()
				:node(unknown_value_cell)
			:END()
			:IF(item.lvlHigh and item.lvlLow)
				:tag('td')
					:css{ ['text-align'] = 'center' }
					:wikitext(item.lvlLow)
					:wikitext(' – ')
					:wikitext(item.lvlHigh)
				:done()
			:ELSE()
				:node(unknown_value_cell)
			:END()

			:tag('td')
				:css{ ['border-right'] = '0', ['padding-right'] = '0', ['text-align'] = 'right' }
				:attr{ ['data-sort-value'] = item.name }
				:wikitext(item.outputQuantity .. ' &times;')
			:done()
			:tag('td')
				:addClass('plinkt-image no-border')
				:css{ ['border-left'] = '0', ['padding-left'] = '0' }
				:wikitext('[[File:' .. item.name .. '.png|link=' .. item.name .. '|30px]]')
			:done()
			:tag('td')
				:addClass('plinkt-link no-border')
				:wikitext('[[' .. item.name .. ']]')
			:done()

		local materialCell = row:tag('td')

		for i, _ in ipairs(item.materials) do
			materialCell:wikitext(item.materials[i].quantity .. '&times; [[File:' .. item.materials[i].name .. '.png|18px|link=' .. item.materials[i].name .. ']] [[' .. item.materials[i].name .. ']]<br>')
		end
		
		row
			:node(currency_cell(item.buy))
			:node(currency_cell(item.buyPerHour))

			:IF(item.XP)
				:tag('td')
					:wikitext(item.XP and lang:formatNum(tonumber(item.XP)))
				:done()
			:ELSE()
				:node(unknown_value_cell)
			:END()
			
			:IF(item.XPPerBone)
				:tag('td')
					:wikitext(item.XPPerBone and lang:formatNum(tonumber(item.XPPerBone)))
				:done()
			:ELSE()
				:node(unknown_value_cell)
			:END()
			
			:IF(item.XPPerHour)
				:tag('td')
					:wikitext(item.XPPerHour and lang:formatNum(tonumber(item.XPPerHour)))
				:done()
			:ELSE()
				:node(unknown_value_cell)
			:END()

			:node(currency_cell(item.costPerXP))

		:done()
	end

	return out
end

return p