Blacksmith: Difference between revisions

4 bytes removed ,  Yesterday at 05:20
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→‎Strategy: formatting
(Added Strategy section to Blacksmithing page and moved my Cabranese strat from earlier this evening into it)
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==Strategy==
Cabranese - Level 52 -> 64 BlacksmithingSmithing
 
This editor just ran numbers on sheets and determined that if one were to mine exactly 1,000 Cabranese Ore for the level 52-64 Blacksmithing, smelt all the ores, apply every KP to Blacksmithing, and then craft as many as the highest tier weapon as possible until the next tier unlocks, one would have 1,242,749 (level 63) of the 1,257,782 experience required to hit level 64 (and thus not need Cabranese Ore until the next tier). If one were to only album complete the 62 weapon, and then complete the last ~70 crafts available (due to remaining ingots), one could become very close, or possibly even breach, the level 64 barrier. Unfortunately, the math/sheets completed to reach this conclusion cannot simply add more ore at the beginning without needing to redo multiple equations. Oops. This person has made these numbers available to [https://docs.google.com/spreadsheets/d/e/2PACX-1vRZxxL-T84FWyj82Ftk-Pb_QBloWp_FW1r3ukRkMWPabmnNnZDllXh1AF8126Sl0uDDgUf-g3Qnv9Iv/pubhtml view] or download on a [https://docs.google.com/spreadsheets/d/15Cg4IVfh5_DXvFX7DUKC86SyhPSb7IhRYWFReujhQ84/edit?usp=sharing Google sheets]. The math done to lead to this conclusion assumes starting the smelting process at the beginning of level 52 with 1,000 ore available, no breaks for other crafts are completed, all KPs earned are put back into Blacksmithing during the process, 33 item crafts = 1 KP (despite this number actually being 99%), 200 smelted ores = 1 KP despite being typically done in multiples of 6, which would be 204 ore, and no +XP potions are used. Best of luck dealing with cab!
 
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